PrefabFiles = {
	"bykov", "onty", "vovka"
}

Assets = {
    Asset( "IMAGE", "images/saveslot_portraits/bykov.tex" ),
    Asset( "ATLAS", "images/saveslot_portraits/bykov.xml" ),

    Asset( "IMAGE", "images/selectscreen_portraits/bykov.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/bykov.xml" ),

    Asset( "IMAGE", "bigportraits/bykov.tex" ),
    Asset( "ATLAS", "bigportraits/bykov.xml" ),
	
	Asset( "IMAGE", "images/map_icons/bykov.tex" ),
	Asset( "ATLAS", "images/map_icons/bykov.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_bykov.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_bykov.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_ghost_bykov.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_ghost_bykov.xml" ),

    Asset( "IMAGE", "images/saveslot_portraits/onty.tex" ),
    Asset( "ATLAS", "images/saveslot_portraits/onty.xml" ),

    Asset( "IMAGE", "images/selectscreen_portraits/onty.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/onty.xml" ),

    Asset( "IMAGE", "bigportraits/onty.tex" ),
    Asset( "ATLAS", "bigportraits/onty.xml" ),
	
	Asset( "IMAGE", "images/map_icons/onty.tex" ),
	Asset( "ATLAS", "images/map_icons/onty.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_onty.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_onty.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_ghost_onty.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_ghost_onty.xml" ),


 Asset( "IMAGE", "images/saveslot_portraits/vovka.tex" ),
    Asset( "ATLAS", "images/saveslot_portraits/vovka.xml" ),

    Asset( "IMAGE", "images/selectscreen_portraits/vovka.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/vovka.xml" ),

    Asset( "IMAGE", "bigportraits/vovka.tex" ),
    Asset( "ATLAS", "bigportraits/vovka.xml" ),
	
	Asset( "IMAGE", "images/map_icons/vovka.tex" ),
	Asset( "ATLAS", "images/map_icons/vovka.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_vovka.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_vovka.xml" ),
	
	Asset( "IMAGE", "images/avatars/avatar_ghost_vovka.tex" ),
    Asset( "ATLAS", "images/avatars/avatar_ghost_vovka.xml" ),
	

}

local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS

-- The character select screen lines
STRINGS.CHARACTER_TITLES.bykov = "Bykov epte"
STRINGS.CHARACTER_NAMES.bykov = "Bykov"
STRINGS.CHARACTER_DESCRIPTIONS.bykov = "*Eat Meat Level-up! (max30)\n*bykov Lantern(Can Refuel with log, grass).\n*Regen Health\n"
STRINGS.CHARACTER_QUOTES.bykov = "\"The only thing that I don't scared ..is Sollyz\""

-- Custom speech strings
STRINGS.CHARACTERS.bykov = require "speech_bykov"

-- The character's name as appears in-game 
STRINGS.NAMES.bykov = "Bykov"

-- The default responses of examining the character
STRINGS.CHARACTERS.GENERIC.DESCRIBE.BYKOV = 
{
	GENERIC = "It's bykov!",
	ATTACKER = "That bykov looks shifty...",
	MURDERER = "Murderer!",
	REVIVER = "bykov, friend of ghosts.",
	GHOST = "bykov could use a heart.",
}

-- Let the game know character is male, female, or robot
table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "bykov")

AddMinimapAtlas("images/map_icons/bykov.xml")
AddModCharacter("bykov")


local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS

-- The character select screen lines
STRINGS.CHARACTER_TITLES.onty = "Shark"
STRINGS.CHARACTER_NAMES.onty = "Onty"
STRINGS.CHARACTER_DESCRIPTIONS.onty = "*Eat Meat Level-up! (max30)\n*bykov Lantern(Can Refuel with log, grass).\n*Regen Health\n"
STRINGS.CHARACTER_QUOTES.onty = "\"The only thing that I don't scared ..is Sollyz\""

-- Custom speech strings
STRINGS.CHARACTERS.onty = require "speech_onty"

-- The character's name as appears in-game 
STRINGS.NAMES.onty = "Onty"

-- The default responses of examining the character
STRINGS.CHARACTERS.GENERIC.DESCRIBE.BYKOV = 
{
	GENERIC = "It's onty!",
	ATTACKER = "That onty looks shifty...",
	MURDERER = "Murderer!",
	REVIVER = "bykov, friend of ghosts.",
	GHOST = "bykov could use a heart.",
}

-- Let the game know character is male, female, or robot
table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "onty")


AddMinimapAtlas("images/map_icons/onty.xml")
AddModCharacter("onty")


local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS

-- The character select screen lines
STRINGS.CHARACTER_TITLES.onty = "Jesus"
STRINGS.CHARACTER_NAMES.onty = "Vovka"
STRINGS.CHARACTER_DESCRIPTIONS.onty = "*Eat Meat Level-up! (max30)\n*bykov Lantern(Can Refuel with log, grass).\n*Regen Health\n"
STRINGS.CHARACTER_QUOTES.onty = "\"The only thing that I don't scared ..is Sollyz\""

-- Custom speech strings
STRINGS.CHARACTERS.onty = require "speech_vovka"

-- The character's name as appears in-game 
STRINGS.NAMES.onty = "Vovka"

-- The default responses of examining the character
STRINGS.CHARACTERS.GENERIC.DESCRIBE.BYKOV = 
{
	GENERIC = "It's Jesus!",
	ATTACKER = "That onty looks shifty...",
	MURDERER = "Murderer!",
	REVIVER = "bykov, friend of ghosts.",
	GHOST = "bykov could use a heart.",
}

-- Let the game know character is male, female, or robot
table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "onty")


AddMinimapAtlas("images/map_icons/vovka.xml")
AddModCharacter("vovka")